Star Wars: Renegades

Exchanging the Konas
Clan Xesh Session 3, or I told you so...

Heading to Thyre to start the bidding war for selling the Jewel of Kona between Da’kona Consortium (with Empire) and the Vala’Kona Sect in exile (against Empire).

Stargazer navigates the Greymalkin close to the planet Thyre, well out of range of the Imperial defenses. We head to Koral port, which is built in concentric rings of city types, main roads heading out like spokes on a wheel. Buildings are largely olive drab colored stone.  We land in an air field of tarmac. No one comes out to greet us, but we still have to go through customs. Weapons laws allow melee and light blasters, but rifles are fined and recorded. Gremlin and Stargazer get pistols from the armory.  Local time is 14 hour days broken into Shifts.

Religious Sector

Pazzak takes Stargazer, Killjoy, and Gremlin to find the Vala’kona during First Shift. Stargazer starts heading in a direction, and we exit the merchant area, and into the religious sector. Reincarnation plays a major role, imagery of one older, one younger. Older helps remind younger of their memories. Together they nurture the teaching of Whills, and balance to the Order.

We wind up in front of a temple. Gremlin takes a look around for a computer terminal, sneaks into the head librarian office, and starts poking through a computer. He finds records of catacombs under the temple, and tells Stargazer about them. There are communications about random meetings at the tomb of the Vala’konas, at different gravesite. Tombs cover a huge area with over 60 mausoleums, one for each previous Vala'kona. Timing of the meetings makes them unlikely to be pilgrimages. Gremlin leaves a backdoor into the system to come back later.  Stargazer can't find an entrance to the catacombs around the temple.

Killjoy talks to a priest about the religion. They are mourning the loss of the Tasa’kona, when the Empire came just over a decade ago. Assassin killed the Tasa’kona, evidence proved Vala’kona was behind it. When they find the Tasa’kona, it may start a religious civil war. Killjoy brings up that outsiders might be able to find proof. Killjoy gets a feeling the priest is being cautious and guarded against outsiders. Priest returns inviting Killjoy to meet with someone at the Tomb of Catacombs in City of Nigh’Kona. We receive a card with time and place written on it, Tomb of Cenden, 8th hour Shift 3.

Tombs of Kona

We’re currently at end of Shift 1.  Pazzak reports in. Winters has a meeting next Shift. We rent a 6 person landspeeder to get out to the meeting area. About a 6 hour drive. Around 5 hours we see lights of a city in a lower land area, with a vast area of stone structures uphill above. Double moon lights it pretty well, lanterns and torches light paths to the tombs. Around 100 speeders parked here. We head up early to scout the area. Street vendors. There is an old woman shouting at pilgrims with religious dogma. Tombs are made of the same olive drab stone, but many of them are colored or have murals.

Stargazer finds himself seated in a cockpit of a fighter in hyperspace, nav computer is turned off. He pulls the brake, and returns to normal space. He’s just navigated through a trinary star cluster, and found a Star Destroyer under construction. He calls in a fleet for a strategic strike. Admiral Raddus comes over the comms…  The rest see him slump to the ground. He complains about not enough sleep, and being affected by the strange planet cycle.

Killjoy is walking, and suddenly hears a snap-hiss of a weapon, and a red blade comes swinging at him. A figure in black armor, with slit visor with burning red eyes behind it. “That doesn't belong to you…”  The others see him flip and defend his head. He thinks it may have been a vision of his ancestor getting attacked.

We find the 32nd tomb of Cenden. There are advisors entombed with him. We take a look around the inside. We find a secondary door in the back corner with an alarm (emergency exit). The closest other tomb is the 17th. We looks passably interested in a few other tombs on the way back down. We check into a hotel. We wake up to hear Pazzak getting a report from Winters. The offer is up to 4 million, but probably need to deliver within the next few Shifts. We have an hour before the meeting in the tomb.

The Setup

Stargazer and Gremlin hide in the Tomb 17, while Killjoy and Pazzak go into 32 to negotiate. A Thyressian security guard enters. When Pazzak makes the offer, a squad of stormtroopers and an officer duck into tomb 17, the officer is on comms. They fail to notice the two hiding there. Gremlin puts out a silent emergency comm to Killjoy. Killjoy notices that the backdoor alarm has been disabled. He tells Pazzak, “FUBAR,” and she draws on the security guard, putting him down.

The emergency door opens, allowing a squad of Stormtroopers into the tomb. Pazzak takes a hard shot. Killjoy stims Pazzak. The officer in 17 sends out the troopers. Gremlin and Stargazer shoot the Officer, relieving him of his comlink. Officer shoots Stargazer in return, and flees the tomb.

Pazzak draws her second blaster and fires on the troopers. They return fire, hitting Pazzak. Killjoy pops out a frag grenade and lobs it at the troopers outside, killing one. They return fire, hitting Killjoy. Stargazer shoots the Officer again. Gremlin tries to put feedback into the stormtroopers comms, but uses our comms to do it, giving us feedback as well. The old crone from the walk up walks up into the area. The Stormtroopers outside start to shoot at something we can’t see in another direction.

Pazzak kills her first Stormtrooper, and tosses one of her pistols to Killjoy. Killjoy shoots at the troopers outside. Troopers inside follow to continue firing at Pazzak, another hit and she’s stumbling. Gremlin puts down the Officer. Stargazer kills one trooper, injures another. The Crone invites us to run towards her. Stroopers hit Stargazer.

Pazzak kills 2 Stormtroopers inside. Killjoy shoots a trooper in the back of the head. Pazzak is dropped. Gremlin stims Pazzak, but she’s still out. Stargazer shoots the last trooper outside. The Crone lays hands on Pazzak, and she wakes up. Gremlin grabs a rifle and takes out the last trooper inside. The crone tells us to follow her.

The Vala'kona

We head to the 57th tomb. The Crone lays her hand on a sigil and the sarcophagi opens revealing a stairway down. There are natural catacombs that have been updated and connected as well. As we walk, some of her face changes, and appearance improves. About 15 minutes later, there’s a larger chamber, with supplies and furniture. She takes out a medical kit and treats all of us.

She identifies herself as the Vala’kona.  Pazzak makes her an offer for the price of 5 million.  She doesn’t have access to that many credits, but the followers could arrange 5 million credits worth of Tibanna gas. Pazzak walks off to get a signal out to Winters. We talk with the Vala’kona about why we’re working with pirates, and what we want.  She intimates that there may be other options in our future.  Pazzak comes back and accepts the offer, and we depart. We grab a different speeder and head back to the Greymalkin.

Planning the exchange

Meeting of entire crew is called. Consortium raised the bid to 8 Million. Winters also learned there is a 1 Million bounty on the Vala’kona.  Plan is to Stun the Vala’kona and turn her in. In 2 Days, deliver kid and Vala’kona to Consortium.

Surface Thoughts:

  • Winters – Money
  • Pazzak – Money, but some concern for kid
  • Bulwark – Armor
  • Broken – worried about kid, getting out of Clan
  • Blaster – Retire with Detonite
  • Detonite – Money and part (not with Blaster)
  • Ravage – Buying off Bounties

Stargazer brings up the fact that the Imperials have already broken faith with us and the ambush at the tombs. He investigates the flight tower, and finds that we’re on a watch list. After everything else, the ship has likely been scanned, and they know our numbers, and where the kid likely is.  Winters assigns Broken, Bulwark, and Pazzak to move the kid to another location. We discuss where to have the exchange. Invite Vala’kona half hour before to get it all done quickly.

Stargazer comms to the Vala’kona to warn her about the double cross, and to bring in support in the ensuing conflict.

The Exchange

Vala’kona arrives, and we Stun her down (1 Conflict for Stargazer). She is put into the speeder with Bulwark and the Tase’kona.

Reprentatives from the Consortium arrives 30 min later. Winters makes the offer to the Consortium, and requests the bounty for the Vala’kona as well. A small case is brought out. They set down a case of money. When Broken opens the case, a stun grenade goes off in his face, dropping him. Stormtroopers pop up on the roofs of the buildings.

Trooper launches a missile at our vehicle. Gremlin shoots at the missile launcher, which goes off, forcing him to ditch it before it blows. Winters auto-fires at the Consortium in front of him. Blaster rockets over behind the troopers on the roof, dropping one. Consortium fires at Winters, hitting. Trooper with a light repeating rifle opens fire at Winters, disarming him. Stargazer shoots at the light repeater, and disarms the Trooper. Killjoy tries to move the truck down the alleyway, but gets stuck on the turn. Consortium fires on Winters, hitting. More Troopers arrive from a building in the back. Another group of cloaked individuals with rifles emerge next to Winters, and open fire on Consortium.

Killjoy gets the truck into the alley proper, then runs for Broken, shooting a Trooper down in the process. Cloaked figures move and open fire on Ravage, still holding the Vala’kona, hitting her. Troopers on the roof hit Killjoy. Consortium leader falls back into the truck, the others close in on Winters, hitting him. Winters autofires back, dropping the three of them. Ravage drops the Vala’kona and charges the Cloaked figures. Bulwark runs off to the van with the kid. Stargazer runs up, shooting at the Troopers on the ground, killing one, and drags Broken toward the truck. Troopers return fire on Stargazer, hitting. Blaster kills 2 troopers on the roof. Blaster gets shot, but is still standing.

Gremlin clears the Troopers off the roof. Cloaked figures knock down Ravage. Troopers shoot Winters, he goes down. Bulwark enters the van with the kid. Blaster rockets to the street, shooting the stormtroopers, taking out one. Killjoy runs for the smaller case (1 Conflict), shoots the last Trooper on the street. Stargazer gets Broken into the van, and get behind the controls. Ravage kips up and kills 2 Cloaked figures. Trooper retrieves his light repeater. Killjoy shoots at the trooper with the light repeater. Cloaked figures drop Ravage and head for the Vala’kona.

Stargazer tells Bulwark and Blaster the kid isn’t worth it, Bulwark tosses him casually out the back. Light Repeater fires at Killjoy, narrowly missing. Killjoy jumps into the other truck and takes off. Stargazer pulls off, and Bulwark reaches out to pick up Ravage as we drive by (the truck may have driven over Ravage a little). We meet up with the Greymalkin, which is coming in hot with TIE’s on it’s tail.

Leaving Thyre

6 TIE Fighters, 2 TIE Interceptors

Interceptor 1 hits Stargazer, Interceptor 2 hits Gremlin, frying some circuits. Killjoy fires a missile. Stargazer goes evasive. Killjoy’s guided missile misses again.

Interceptors miss Stargazer and Gremlin. Killjoy shoots at Interceptor, destroying it. Greymalkin is hit by the TIE’s. 3 TIE’s close on Killjoy. Stargazer shoots into the TIE’s on Killjoy, breaking up their pattern. Gremlin takes out the second Interceptor. Greymalkin takes out 2 TIE’s.

TIE’s fire on Stargazer, hitting. Killjoy takes out one TIE. Stargazer takes out another TIE. Gremlin misses the last TIE fighter. Gremlin calls back for us to catch up.

Last TIE misses Killjoy. Gremlin takes out the last TIE.

We head back for the ship. Killjoy checks the case, and it has a credstick with 1 Million Credits (2 Conflict for Killjoy).

Recovery

Winters and Ravage are in the infirmary. Winters is extremely annoyed. We set course for Stand Down. Ravage recognized the Cloaked figures, as part of a Rebellion that’s standing up against the Empire across the Galaxy. She suggests we start raiding them.

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Shore Leave
Imperial Session 2

Banks, Convict and Overkill have shore leave so are wandering Gold Sea City looking for some good eats, and information on the demeanor of the locals. They come across a squad of Stormtroopers lining up a group of locals for a random search. The stormtroopers brusquely demand ID from the pilots, Overkill returns the attitude demanding ID from the squad leader. The pilots stand by as the search is conducted, contraband is found on one person, and a second makes a break for it.  The pilots bark orders to the stormtroopers to utilize stun settings, and they do. There is a brief interrogation before the two prisoners are carted off and the pilot’s search for food resumed.

They find a restaurant that had been recommended, but it is full of off duty Imps and tense staff and it’s decided to find lunch elsewhere. They explore a open air marketplace, talk to troopers on duty and settle in at a local caf stand. The non-humans that run it are nervous about Imps walking in, but Overkill talks about familiar things from growing up on Colamar with them to ease them and the pilots get a good gauge on what local feelings are like; seems the Empire is gentrifying non-humans and non-rich further out of the cities. Understandably, much of the populace isn’t feeling very good about this.

Setting out to explore more of the city, the squadronmates hear an altercation and upon investigation find a hijacking of an Imperial supply transport in process. The hijackers fire on us, so the fight is joined. Banks nabs a de-piloted swoop and gives chase to the stolen transport while Convict and Overkill mop up the rest of the hijackers. Eventually banks gets the better of the transport and wounds the driver pretty fiercely causing a crash. She has a conversation with the only survivor, expressing sympathy for their cause and that we wouldn’t have engaged if we didn’t have to. She allows the rebels to keep the stolen provisions and heads back to join the others.

An alarm comes in from the flight base and the pilots have to rush back and get airborne. Rebel fighters incoming. The 53rd engages, and the rebels begin bombing residential areas. Highly suspect. Significant damage is done. We manage to shoot down the attackers, but not before banks is shot down as well. She manages to eject, but we can’t get to her in a fighter so have to land.

While Convict and Overkill are recovering banks, we see a hurt child calling for help, and reflexively follow him into an alley and get ambushed by rebels. We’re bagged and dragged to a “talk”. Banks actions have caused much curiosity with the rebels. Offers are made. Banks is ready to defect, but can’t because of circumstances. Convict and Overkill both have reasons to not defect, but won’t interfere. The pilots are released.

We have a swoop race to prep for.

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The Arclight Job
Clan Xesh Session 2

Eventful Evening

Clan Xesh is on leave on the shadowport of Kla Sado.  We do some shopping in Gimy’s Bazzar.  Gremlin wants to make himself a personalized tool kit, and Stargazer buys some materials for new armor.

We hear about the Dreadwing Pirates causing enough problems for the Imperials that the security on shipments was increased.  This lead to the Dreadwings main ships being taken out.

While Gremlin is working, Stargazer and Killjoy head into the Event Horizon bar to get the word on Thyre.  The night crowd hasn’t showed up yet, but it’s still busy.  An Aqualesh tends bar barking orders in Huttese.  There are a couple of beings wearing similar insignias being loud and obnoxious by the dancing girl stage.  They’re picking on the waitress, a Caamasi, pouring drinks on her, tripping her up.  This starts to get under Killjoy’s skin.

Stargazer chats with a Nautolan about Thyre.  There are two gas giants in the Thyre system, ripe for tibanna gas mining.  The D’kona Consortium is all but giving the gas away to the Imperials, as an effort to “spread peace” throughout the galaxy.  It’s known that there is an Imperial Dreadnaught Cruiser and 4-5 squads of TIE’s in system for security.

Having had enough, Killjoy heads over to the obnoxious crowd at the stage.  He grabs a tray of drinks, “slips,” and drops something on one of them.  He takes immediate offense, and is surprised when Killjoy doesn’t back down immediately.  After a quick reminder from the bartender, they agree to take the matter outside.  Stargazer chimes in that he wouldn’t miss this, and falls in chatting with the two Transdoshan crewmates.  Everyone knows that fighting is illegal in Brawlers Bay, just as everyone knows that only matters if you don’t get caught.  Gremlin runs into us on the street, having stopped working long enough to realize he was starving.

The Black Corsairs take us to an out of the way place, where the fight is hidden from view because they’re in a small valley.  Everything starts off well enough, with some encouragement from above, both the fighters trade some blows with just their fists.  Until Killjoy lands a shot in the Corsair’s vitals.  The Corsair draws a vibroknife, and makes it clear he’s going for the kill.    At this point, the Transdoshans are seething, and preparing to join in.  Stargazer reminds them of the history of their crew, and the Transdoshans back down, letting him fend for himself.  After a few exchanges, the knife hits the ground, and the Corsair goes for his pistol, nearly taking down Killjoy.  Killjoy responds by bringing his Carbine to bear, and stuns the Corsair into the dirt.  The Transdoshans give proper respect to Killjoy, saying that they’ll leave the waitress alone from now on.

Killjoy heads back to the Event Horizon to let the waitress know what happened.  Her name is Li’Shan Feremi and she’s a slave to the bartender.  Killjoy gets the feeling that she’s tried to escape a few times, and has been severely beaten after getting caught.  He promises to come see her again in the future.

The Heist

Winters calls us all back to the Greymalkin.  We discuss what to do with the child Tasa’kona, and everyone gets a say.  In the end, it’s decided to ransom him back to his people, but try to make a bidding war happen by offering to both factions of the Sect of Kona.

Winters has a new job lined up.  Thanks to the Dreadwings getting pinched, the Hexaway crew was looking for another group to help with a raid on an Arclight Pleasure Cruiser.  They need our snub fighters to take care of the security fighters.  Teaming up with Hexaway and the Denjosong’s, we’re splitting the raiding rights up between us (we get the aft dockside, approximately 106 cabins and suites).  Anyone who resists is to be shot/killed.  Imperial response time is expected at 8 hours, we’ll leave at 7 hours.  Expected take is XXX credits.

Starfighters are to wait in the nebula and radio when the cruiser arrives, then engage the security fighters.

Stargazer does some research on the Cruiser line.  The Anduras has about 5400 passengers and 900 crew and staff.  It travels through the sector on a stellar beauty tour.  It has 6 starfighters for defense, and blaster cannons for defense and debris.  Hyperdrive x3/x16.

We wait for 21 hours in the nebula.  We get a little nervous about how the three of us are supposed to intimidate such a large ship.  We figure out some ways to try and appear like more ships.  We spread out within the nebula, and Stargazer lights some of the gasses on fire to look like thruster engines flaring.  (2 Conflict) The cruiser launches all 6 starfighters, TIE fighters with a matching paintjob to the Anduras.  Fortunately, they come at us 2 at a time.  Despite a handful of minor collisions, and Killjoy having to repair his ship from a short shutdown, we take them all out.

We land on the Greymalkin and take 30 minutes to repair our ships, just in case.

We grab some repulsors sleds and start raiding suites at the top floor.  (2 Conflict)

Winters comms that they’ve found 2 allied pirates dead.  By the time we’ve gotten our first load back to the Greymalkin, he’s found 3 more dead in a different section of the ship.

Stargazer checks the manifest to find a better target.  He finds Malara Finall, a Corporate Magnate of the sector, daughter of Gorobos Finall.  Private industry providing relief efforts and medical care where needed.  Rumors that Gorobos is in with the Imps, but the daughter is not.

Reports that Broken has been hit and Detonite is down.  Winters goes over the PA system of the ship and threatens to space hostages if the troublemaker doesn’t stand down.

Troublemaker

As we head towards the Finall cabin, we see a well dressed human turn the corner, with flecks of blood on his clothes.  Refusing to surrender, he instead closes a blast door, and escapes down a turbolift, leaving a flashbang grenade behind for Killjoy to find.  Gremlin brings the turbolift up at the human, but he escapes into the 5th floor before getting crushed.  We report in his location and head for the next available lift.  Stargazer gets a flash of the human heading for the Greymalkin and gives a description to Pazaak, who’s guarding the ship entrance.

Over the PA, Winters tells the troublemaker this is his fault, and spaces some hostages.

When we get there, Pazzak is down, and the Greymalkin’s engines are spinning up.  Blaster comes speeding around the corner on his jetpack.  The four of us get on in time for the doors to shut behind us.  Gremlin overrides the doors, but Bulkhead can’t get his side open in time.  The Greymalkin pushes off from the Arclight.

We send Blaster to the bridge to keep the human busy.  The rest of us head to engineering to disable the engines.  Out the viewports we see bodies and debris drifting in space.  We reroute power, but before we can finish, we’re interrupted by V-3TO, the Imperial Droid, entering the area.  The droid sprouts blasters from his arms and starts firing.  The engine takes a stray hit, and the area is flooded with heat.  V-3TO is taken out, and Gremlin tends to the engines.  Just in time for the hyperdrive to spin up, and we jump.

We head up to the bridge, and find Blaster has been taken out (again).  We fail to surprise him, but in the end, Killjoy stuns the intruder down.  Gremlin sees to Broken, and we drop out of hyperspace.  Stargazer plots a course back.  Broken wants to kill the human, but we talk him out of it until Winters talks to him, and to give Detonite a chance to get a little payback.  Surprisingly, the Tasa’kona child is still in the brig.

Upon our return, Winters calls for the Clan to bail on the heist early.  Once we’re underway, he takes the three of us aside and tells us he’s very impressed.  We came back for them, and that’s worth a lot to him.

Interrogation

The human is ISB Agent Vascal Demeres.  He was on the Anduras to investigate Malara Finall.  He offers us 40,000 credits from his discretionary funds to release him with the intel he acquired from her suite.  We look through his data cards and find financial records.  There are large donations being made to questionable charities in the Rilgar system.  We agree, with some protests from Broken.  We add on that Demeres gets a punch in the face for our trouble.  We head to a nearby planet with a Holonet linkup.  Winters and Bulwark secure the transaction, and Winters uses his cyborg hand for the clincher.

Winters gives each of us 10,000 credits as our cut of the heist.

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The Jewel of Cona
Clan Xesh Session 1

Lying in Wait

The Greymalkin lies in wait in the ice chunks of a planet, Tabistal 7, near a blue super giant star. Gravitation anomalies make it hard for smaller ships to come through in hyperspace, but it's a great shortcut that saves a day of travel by hyperlanes. Some consider it worth the risk of piracy.

Most of the Clan is on board the Greymalkin.  Stargazer, Killjoy, and Gremlin are piloting the Clans three starfighters.

An Imperial Gozanti Armored Transport arrives. Captain Winters confirms that it's carrying the cargo we're waiting for, the Jewel of Kona, and orders us to engage. The transport has 4 TIE fighter escorts, which are left to the starfighters to handle.

TIEs close to Medium range. Stargazer and Gremlin close and Gain Advantage, moving behind their targets. Greymalkin advances and fires on the Gozanti Transport. Killjoy fires but misses at one of the engaged TIEs.

The TIEs break away from Stargazer and Gremlin, but stop evasive maneuvers.  Gremlin and Stargazer fire and both take out their targets.  The remaining TIEs Gain Advantage over Gremlin and Stargazer, and move into their blindspots.  Greymalkin moves into Short range of the Gozanti, fire between both continue.  Killjoy moves into the dogfight and destroys the TIE on Stargazer.

Killjoy takes out the TIE on Gremlin.

Stargazer remembers the Jewel of Cona comes from the planet Thyre's religion that has lasted for millennia.  It’s a mantle worn by highest of religious order, Tassa’Cona.  He gets a feeling that the mantle is on this transport.

Winters orders the fighters to attack the Transport.  Gremlin closes and fires torpedoes, taking out the engines.

The Imperial Transport opens fire on Gremlin with side quad lasers, hitting.  It also fires a torpedo into the Greymalkin.  Stargazer fires torpedoes at the Transport, giving it power fluxuations.  Greymalkin moves to flank the Transport.  Gremlin moves past the Transport, moving next to Greymalkin, and repairs his ship.

The Imperials fires both broadsides, Greymalkin on starboard, and both fighters on port, doing minimal damage.  Gremlin fires a torpedo and the Imperials start to drift, loosing target locks.

Winters orders everyone to the boarding shute and moves to dock.  A lifepod ejects, carrying one living Thyresian.  Stargazer grabs the beacon and trajectory to track it later.  Winters orders us to board and flank the interior resistance.

Boarding action

The fighters dock with the dorsal of the Imperial Transport and climb up the entry ports.  Killjoy and Gremlin on starboard, Stargazer on port.  They hear blaster fire towards the aft.

Eighteen Stormtroopers are firing at the pirates boarding from the Greymalkin.  Gremlin and Killjoy move through the halls finding themselves in a storage room.  Bulkhead, Blaster, Ravage, moves in on the Stormtrooper formation.  Pazzak takes a shooting position behind cover.  Stargazer sneaks up to a control room by the bridge and slices through the Theta level clearance to gain entry, tripping an alert in the process.  A trio of Stormtroopers move to investigate the alarm, and shoot Stargazer.

Broken takes a hit and goes down.  Stargazer shuts the door on the Stormtroopers and then vents the docking hatch beneath them, one gets sucked out, hitting the manual override on his way out.  Killjoy snipes at the back of some troopers from behind a computer console, taking out two.  Bulkhead tosses Broken behind him.  Gremlin covers Killjoy, taking out a trooper.

Ship power stabilizes and comes back online.  Troopers fire at Gremlin and Killjoy, missing.  Killjoy takes out another 2 troopers.  Gremlin takes out the last one in the corner.  Bulkhead grabs 2 troopers by the helmets and cracks them together, dropping them.  Blaster flies over the Troopers and shoots them in the back.  Ravage cuts her way through one group, Pazzak treats Broken, Winters arrives on the scene.  Trooper Sgt enters the code for the control room door, but Stargazer shimmies through an air duct before they can come in.  The troopers lob a grenade in after him, knocking him out.  Gremlin rolls up behind the Lt, and kills him.

Troopers move to guard the control room, and confirm Stargazer's condition.  Gremlin moves to check on Stargazer, and hits the trooper.  Ravage and Winters take out a squad, Bulkhead and Blaster take out the last of them.  The large doors to the bridge slam shut.

Troopers in the control room take cover and return fire at Gremlin.  Gremlin kills one trooper, Killjoy takes out the other.  Pirates advance on the doors to the bridge.

Gremlin moves to the control room and opens the large doors, revealing a Trooper Sergeant with a light repeating blaster.  Killjoy shoots the Sergeant, distracting him.  Blaster flies into the bridge, and shoots Sergeant in the back.

Sergeant returns the favor to Blaster, stunning him.  An officer shoots Blaster.  Gremlin goes through the air duct and stim’s Stargazer back to consciousness.  Pirates advance on the bridge, while Blaster flies out of the hot zone.  Stargazer comes around the corner and shoots an officer dead.  The officer calls for a surrender, and Winters knocks him out.

Bittersweet Victory

The survivors are brought down to the brig.  After some medical treatment to each other, we start looking for cargo manifests and access to the captain’s quarters.  There is no mention of the Jewel of Cona.  Lots of medical supplies, weapons, munitions, surplus.  Pretty good haul, but not what we're after.  The passenger lists a Tassa’Cona.  Winters orders Stargazer, Killjoy, and Gremlin to go planet-side, find him, and take the jewel or kill him to take the jewel.  We gain some gear upgrades and medical supplies, and head for our ships.

Planet-side Pursuit

The three of us head to the planet following the escape pod beacon.  It’s in a rocky barren plain, rocky mountains to the North, rolling hills to South and West.  Stargazer finds tracks heading North.  We follow them North into the mountain and find a series of caves.  After some work, we find the tracks and follow them deeper in.  The area is warm and humid, ceiling is dripping moisture.  When some six legged badger-like creatures ambush us.

They knock us around and try to get on top of us.  Some quick moving and teamwork kills the critters quickly.  Just in time for three more to come around the corner.  What the critters don't see, is a large worm emerges behind them, and devours one of them immediately.

We run.  The worm finishes off the creatures and comes after us.  It closes from Long to Short.

Gremlin shoots the worm, giving it something to remember him by, and sprints to Medium.  Stargazer tries to figure out how the badgers hide from the worm, but can’t concentrate.  Killjoy shoots but it bounces off its hide.  The worm gets caught in a tight tunnel and can't advance.

As we come to a section of open cave with a bubbling pond in it.  We run along a small ledge, but the worm climbs on the wall to avoid the “water.”  Stargazer shoots the worm, taking out a tentacle and sprints to Medium.  Killjoy misses the worm while it’s climbing on the wall.  Gremlin tries to shoot the same spot on the worm as before, but misses.  Killjoy lags behind at the shoreline.

Killjoy stops at the edge of the pond, and entices the worm to come at him.  The worm charges, knocking Killjoy into the boiling water with it.  Killjoy is scalded, but jumps out quickly.  The worm struggles to back out of the water, and we clear out while it does.

The Jewel of cona

When we slow down, Stargazer looks around and “finds some more tracks”.  Eventually we come across an area with light flashing, we hear voices talking, and identify a protocol droid.  Coming around the corner we see an Imperial protocol droid (VT30) and a child in green robes.  The child is the Tasse’cona.

Sect of Cona, also called the Dacona Consortium, has a belief involving the Force within others.  Many followers have had crisis of faith and strained devotion.  Tasse’cona is highest ranking of Consortium, 62 of them in history.  They are reincarnated and prove themselves through a specific testing process.  Last known was assassinated 10 years ago by Valacona, radical group, during peace talks with the Empire .  This child was found and spirited away until it was safe to return and heal the damage of his people. 

We reach the ships and call in the situation.  Needless to say, Winters is displeased.  We head back to the Greymalkin.  We escort the prisoners to the brig, and the child sits meditatively.  We discuss options with the Captain and crew.  Stargazer butts heads with the Captain a little about how they could use the child to fight the Empire.  Eventually Detonite heads to the guns to destroy the Transport (with the Imperial crew still in it).

We head to the shadowport, Kla Sado, to unload some of our spoils.  We each get 2000 credits for our share.

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Imperial Session 1

We were dispatched to stop a pirate raid (Dreadwing Pirates), we did so.  In flight, then on foot on board.  We then returned to our ships, and were ordered to blow up the two freighters, due to no time for trial or transport as we had to visit "Colamar" due to concerns and potential riots. BOLO is mocked. Then we were given special credit for our efforts vs pirates (bitter sweet there) while on Colamar.

Recent protests suspected to turn possibly, maybe, one day violent.  Dinner party, information gathered.  Banks meets with Daskar Kels. Bolo is mocked with photos.

 

Podium, greeted with Rocket Launchers.  No longer possibility of violence, speederbikes give chase, also with rocket launchers.  Triple took to the skies in the one non exploded tie.  We take APC, and politicians. Councilman Fant is acting funny, freaked out and useless.  Councilwoman Narasene is same.  Get in Shuttle, launch, Z95's give chase, they shoot down Triple, he parachutes out (GI JOE!).  Tie Interceptors break chase, escort us back.  

 

Debriefed, sort of, Tarrenbash is more interested in 5K-T5's recordings.

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Session Zero
The Rules of the Campaign

Renegades is a Star Wars story that takes place during the Galactic Civil War era and the Rebellion Against the Empire. The campaign will start a few years before the Battle of Yavin, during a time somewhat parallel to the Rebels cartoon.  The characters will be starting from a variety of perspectives and walks of life, but will eventually come together to join the Rebel Alliance and create a new fighter squadron to launch attacks against the Empire

Creation Rules

There are a few extra rules as well as a few requirements to character creation.

  • Since every character will eventually become a member of a fighter squadron, all characters will need to be passable pilots. Every character must begin play with a Specialization that grants Piloting (Space) as a career skill.

    • To assist with this requirement, all characters will receive a bonus of 30xp to be applied after character creation (meaning you can't spend this 30 XP on buying up Characteristics; only Skill Ranks, Talents, Specializations, and Force Powers).
    • All characters must have at least 1 Rank in the Piloting (Space) skill.

      • It is also recommended that you have the Gunnery skill, or a decent Agility to compensate but that is not required
  • Imperial characters will start with Age of Rebellion or Force and Destiny careers, and will start with Duty scores.
  • Clan Xesh Pirate members will start with Edge of the Empire or Force and Destiny careers, and will start with Obligation scores.
  • Each character will have an Obligation, something that hangs over your character's head that keeps them involved with the Empire or with the Clan Xesh Pirates.  Some suggestions are as follows:

    • A spouse or beloved family member who's also a member of the organization
    • Pressed into service/conscription as a condition of punishment for some other crime; leaving the service would result in the criminal charges being reinstated and a bounty placed on your character's head
    • A strong sense of duty and patriotism to the citizens of the Empire
    • A family member or holding that needs an influx of credits to maintain (a sick child/parent with a chronic illness that's expensive to treat, or a homestead that a bank is attempting to repossess that would leave the character's family destitute and homeless)
    • Additional ideas can be worked out with the GM, but should be something along these lines.
  • The intent of the game is to have the PCs eventually leave the Empire and the Clan Xesh Pirates and join the Rebels. There will be incentives to stick with the original organization as long as possible for a variety of reasons (intel, equipment, wealth, etc), but doing so could have more dire consequences for when the players do defect.

    • Imperial Characters will be limited in Species choices; humans and human-looking races only (chiss, mirialan, pantoran, arkanian, additional races on a GM approval basis)
  • There will be 3 PCs from the Empire, and 3 PCs from the pirate fringe.

    • Sessions will be run separately until all PCs have joined the Rebels, at which time the group will come together to form the new SpecForce Fighter Squadron.
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